For my 3D graphics class, we had to produce two images using Maya. The first was an exercise in observation, so we had to model and texture a lego figure as accurately as we could, but then place the model in any type of environment we wanted to create a general theme with the figure. I originally was going to go with a pirate sort of theme for the lego scene but after some major delays in the modeling, I decided to simplify it a lot and went with a sort of desert safari man. This assignment was also my introduction to polygon modeling. Previously, all my 3D graphics modeling had been done using NURBS surfaces, but BYU animation has since phased NURBS out of the curriculum as there aren't any major studios that use those surfaces anymore. Thursday, April 26, 2012
3D!
For my 3D graphics class, we had to produce two images using Maya. The first was an exercise in observation, so we had to model and texture a lego figure as accurately as we could, but then place the model in any type of environment we wanted to create a general theme with the figure. I originally was going to go with a pirate sort of theme for the lego scene but after some major delays in the modeling, I decided to simplify it a lot and went with a sort of desert safari man. This assignment was also my introduction to polygon modeling. Previously, all my 3D graphics modeling had been done using NURBS surfaces, but BYU animation has since phased NURBS out of the curriculum as there aren't any major studios that use those surfaces anymore.
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