Thursday, April 26, 2012

3D!


For my 3D graphics class, we had to produce two images using Maya. The first was an exercise in observation, so we had to model and texture a lego figure as accurately as we could, but then place the model in any type of environment we wanted to create a general theme with the figure. I originally was going to go with a pirate sort of theme for the lego scene but after some major delays in the modeling, I decided to simplify it a lot and went with a sort of desert safari man. This assignment was also my introduction to polygon modeling. Previously, all my 3D graphics modeling had been done using NURBS surfaces, but BYU animation has since phased NURBS out of the curriculum as there aren't any major studios that use those surfaces anymore.


The second project was more of a conceptual assignment. Our only instructions were that we had to create a bug or insect and place it in an environment. As for the rest of the details, we had complete creative license to do whatever we wanted. I chose to do a mosquito of my own creation and go with a 1920s mobster theme. For a long while, I debated with myself over what color scheme I would use for the mosquito himself, but I stumbled across a photo of what was described as the Asian Tiger Mosquito (Aedes albopictus) and I thought that the stark black and white brought an even more intimidating aspect to the bug as a whole; and if I was going to have a mosquito gangsta, I thought he should be just as (if not more so) intimidating as what is found in real life.

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